Update Monster 9/6

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Update Monster 9/6

PostPosted: Tue Sep 06, 2005 11:05 pm

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Padishar
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Lost of new things in pipeline and even more being released tommorrow:

Update Thursday, August 25

Elementalist

Meteor: Lowered Energy cost to 5

Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds

Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets

Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds

Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds
Mesmer

Cry of Frustration: Lowered casting time to .25 second

Mantra of Earth: Lowered Energy cost to 10

Mantra of Flame: Lowered Energy cost to 10

Mantra of Lightning: Lowered Energy cost to 10

Mantra of Frost: Lowered Energy cost to 10

Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28

Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration Magic

Shatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120

Hex Breaker: Reduced duration to 15..90 seconds

Panic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes"
Monk

Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds

Scourge Sacrifice: Now affects all adjacent targets

Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70

Healing Hands: Increased the amount healed to 5..30

Draw Conditions: Added 1 second recharge time

Divine Boon: Added 1 second recharge time

Protective Bond: Energy lost per hit increased to 6..3

Aegis: Now only affects party members
Necromancer

Putrid Explosion: Increased recharge time to 5 seconds

Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20

Blood Renewal: Increased Health regeneration to 3..6

Plague Signet: Decreased recharge time to 10 seconds

Deathly Chill: Increased secondary damage to 5..50

Dark Bond: Now affects all damage types, not just physical

Barbed Signet: Reduced recharge time to 20 seconds

Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6

Grenth's Balance: Reduced recharge time to 15 seconds

Spinal Shivers: Increased duration to 10..40 seconds
Ranger

Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20

Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds

Distracting Shot: Decreased attack time from .75 to .5 seconds

Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds

Concussion Shot: Decreased attack time from .75 to .5 seconds

Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments

Fertile Season: Reduced duration to 15..45 seconds

Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds

All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range
Warrior

Dwarven Battle Stance: Increased duration to 5..11 seconds

"I Will Survive!": Decreased recharge time to 30 seconds

"I Will Avenge You!": Increased AOE to anywhere within your radar
All Skills

Skills with a recharge time can no longer be reduced to 0 (example: if a spell has 1 second recharge time and you have both Quickening Zephyr and Serpent's Quickness active, the length of the recharge time will not drop below 1 second)
Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.

Other Changes

Improved Guild-versus-Guild matchmaking so that high-rated guilds are matched more quickly.

Fixed spawns near closed doors in Underworld.

Added two Resurrection Shrines in The Crag and improved respawning location so that the party respawns together at the nearest friendly shrine.

Decreased match duration for The Crag to three minutes.

Killing a pet in PvP no longer rewards Faction.
PvP Extreme Weekend Changes

The following faction rewards will be in effect during the Guild Wars PvP Extreme Weekend from 12:01 AM PDT on August 26th until 11:59 PM PDT on August 28th.

Arenas

Unique Kill: 20 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

Bonus for Five Consecutive Victories: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

Bonus for Flawless Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon
Tournament

Unique Kill: 20

Victory: 100 in early missions, 200 in later missions, 400 in Hall of Heroes

Bonus for Flawless Victory: 100 (same across all missions)
Guild Battles

Unique Kill: 20

Victory: 500 - 2000 depending on your guild rating (500 at rating 1000, 2000 at rating 1600)

Bonus for Flawless Victory: 100 - 400 depending on your guild rating (100 at rating 1000, 400 at rating 1600)

PostPosted: Tue Sep 06, 2005 11:07 pm

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Padishar
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Joined: Wed Sep 01, 2004 11:15 pm
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ArenaNet Releases their Guild Wars Update: Sorrows Furnace to Launch September 7th

New Explorable Areas Available Free to All Guild Wars Players

Bellevue, Wa. (August 29, 2005) - ArenaNet, creators of the #1 selling competitive online roleplaying game, Guild Wars, announces the release of the much-anticipated Guild Wars update: Sorrows Furnace. To be released on September 7, 2005, the update will be available free to all Guild Wars account holders and will stream to them live at game log-in.

Sorrow's Furnace offers two large, explorable regions: Grenth's Footprint and Sorrow's Furnace. These regions will provide exciting new high-level content to Guild Wars players, and will offer new quests, new monsters, new items, and more. For characters who have completed their ascension in Guild Wars, these areas will provide new opportunities for exploration and reward.

PostPosted: Wed Sep 07, 2005 5:13 am

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Syn
Posts: 167
Joined: Wed Sep 01, 2004 11:13 pm
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Chain lightning got at least some nerf! I bet those Eles are going nuts. =)

on the down side, panic and nature's renewal will now be a pain in my pvp butt. =(
bah my forums is dead, so it is removed from my sig...

Btw, I'm making a game, it will be awesome, you will look forward to it.[/hype]

PostPosted: Wed Sep 07, 2005 1:26 pm

Serberus
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Hum..Im sceptical they seem to be doing a lot of changes, lets hope they dont make any big stuff ups. eg: nerf rangers lol. anyways ill be back online on the...12th so i can experience the joys of hunting creatures with even more fire power behind them....damn!

PostPosted: Wed Sep 07, 2005 2:09 pm

Inquisitor
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Guess it means I need to finish the last mission or 2 then eh?

New stuff is good :)
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PostPosted: Wed Sep 07, 2005 3:22 pm

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zero506132
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hurray for serb returning... cuz I still need earthshaker in snakes dance..... I know you wanna trudge with me all the way there serb :P

I should be back on playing sometime around the 15th......but I want to play now so I can go to those new areas......curses...... :P

I should be inviting another 3 ppl into the guild soon btw. No internet is still hurting me a lot right now so its tough :P Props to resistance for reinviting me back in :P
RA grade 5
Engineer - Fleet Escort


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