Just a heads up for anyone interested, Knights of The Fallen Empire early access began yesterday.
There has been a complete overall to companions and character stats.
Companions skills and strength increases automatically, armour is merely for cosmetic effect and have no impact on the companions stats.
Any companion can now fill the role of Healer, Tank or Damage, so your favourite companion can now fill all your requirements
and you can switch roles very easily whilst in the field.
The main attribute stats (aim, strength, cunning and willpower) have been replaced with mastery.
So any mod will work for any character, also commendation armour seems to all be adaptive now,
so if you want your Imperial Agent to rock the Sith Warrior look he can.
I've not tried the new storyline yet as I spent my available time yesterday dealing with my full inventory
as due to the change in companions alot of their equipment is dumped into your inventory. i.e. earpieces and implants plus the occasional helmet.
Due to the change in Stats I'm sure that crafting will be impacted, but as of yet I haven't had an opportunity to look.
The reason behind the massive companion change is more than likely balance related and allowing for the fact that a number of new companions will become available during the expansion storyline.
Not quite sure how I feel at the moment, it annoys me when i spent so much time kitting out my companions how i like them, but then allows me to use more obscure companions more routinely.
For instance as a Bounty Hunter I have Blizz the Jawa, who I love as a quirky companion but his tank orientation didn't fit my characters class orientation. So I tend to stick with the lovely Mako (healer) but now Blizz can heal too,
so for light relief I can now have Blizz jabbering in my ear!!!