Mechanus wrote:I'm bothered by this because it affects the space sim piece. How can you do boarding attacks if there are no FPS? Them postponing that piece of the game makes me wonder where they are squandering the money. I understand that the flight sim is a major component, but if there is no FPS piece, then how can they realize the scope of what they promised and continue to sell us?
Lesnick said it "would not be my place" to announce a new timetable for Star Marine's release. But he did say that the delay will amount to weeks and "not months/years/decades." He went on to say that Cloud Imperium Games is purposefully not announcing a new release date, or even a release window, because "we might find ourselves in exactly the same position when the current set of issues are resolved."
"The important thing that I want to point out here is that Star Marine isn't an aside in any way," Lesnick said. "It's an essential part of Star Citizen, something the rest of the game must have. We aren't making a giant first-person shooter, but we're making a game that needs that technology in order to work."
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