Edit;
Refined the list;
Updated Dawn of War.
Updated FreeSpace2.
Updated EverQuest2.
Updated RealVNC.
Updated TeamSpeak.
If I can't find Generals it's np, but VNC and Teamspeak will be really handy.
I have a limited amount of time to gather these it seems, but basically, I'm looking for a list of ports for the games and online programs I/we use...
So far
3724 World of Warcraft
6112 Guild Wars & Battle.net/Warcraft 3
28902 UT2oo4
28910 Tribes: Vengeance
6667 IRC (chat client, Internet Relay Chat)
113 IRC Ident (for authenticating)
1024 IRC DCC (Direct Client to Client chat)
3306 MySQL
1155 FilePlanet Download Manager
8086 World of Warcraft (Blizzard Recommended)
8087 World of Warcraft (Blizzard Recommended)
9081 World of Warcraft (Blizzard Recommended)
9090 World of Warcraft (Blizzard Recommended)
9097 World of Warcraft (Blizzard Recommended)
9100 World of Warcraft (Blizzard Recommended)
27650,27666 Doom 3
UDP 27000 to 27015 inclusive Steam
TCP 27020 to 27039 inclusive Steam
3784 Ventrilo
5190 AIM
8000 Winamp
TCP 6891 - 6900 MSN messenger
TCP 1863 MSN messenger
UDP 1863 MSN messenger
UDP 5190 MSN messenger
UDP 6901 MSN messenger
TCP 6901 MSN messenger
EverQuest2
EverQuest II LaunchPad and Patch Servers
A TCP connection is initiated from the LaunchPad client port > 1023 to patch.station.sony.com port 7000.
A UDP connection is initiated from the LaunchPad client port > 1023 to sdlaunchpad1.station.sony.com and sdlaunchpad2.station.sony.com port range 3016-3021 and 9700-9703.
EverQuest II Patch:
A TCP connection is initiated from the EverQuest II client port > 1023 to patch.everquest2.com, aberrpatch.everquest2.com, laerrpatch.everquest2.com, or amsrrpatch.everquest2.com at port 7010. Some of the above patchers resolve to multiple IP addresses, so if you have a strict outbound firewalling policy, be sure to check for all IP addresses using a DNS lookup tool.
EverQuest II Game Client:
UDP connections are initiated from the EverQuest II client port >1023 to servers on UDP ports 9100, and UDP ports in the range 32800-33000.
Additionally, ICMP messages type 0 (echo reply), 3 (unreachable), 8 (echo request) and 11 (expired) should be permitted bi-directionally between the client PC and the EverQuest II servers.
Dawn of War
Warhammer 40,000: Dawn of War uses the GameSpy NAT negotiation system to
* GameSpy can require the following ports to be opened:
UDP 6500
TCP 6667
UDP 27900
UDP 27901
TCP 28910
TCP 29900
TCP 29901
UDP 29910
TCP 29920
7808 FreeSpace2 UDP
7117 FreeSpace2 TCP
5900, 5800 RealVNC
TeamSpeak Client uses random ports from the whole 1024-65535 range for source port and sends to port 8767 (UDP) unless indicated otherwise.
Is the GENERAL list we've managed to spin up, but...
Teamspeak...
CnC Generals(Zero Hour)
The reason why: Is it's a part of an initiative to get the Student Services to open up the ports we need to do the LEGAL stuff that we do online at home.
So no bit torrents or warez stuff...
edit;
oh, added VNC
A little help....Port numbers!
Moderators: General Forum Moderators, Global Moderators
- QuantumDelta
- Posts: 1051
- Joined: Wed Sep 01, 2004 5:51 pm
- Location: Bristol, England.
-
Contact:
Last edited by QuantumDelta on Mon Oct 03, 2005 8:18 pm, edited 4 times in total.
"Then, to hide their frailty, they hurt those who are kind.
I whisper farewell to this ugly world and dance nimbly with brilliant wings of red."
I whisper farewell to this ugly world and dance nimbly with brilliant wings of red."
- M.Steiner
- Posts: 6114
- Joined: Wed Sep 01, 2004 5:57 pm
- Location: UK
-
Contact:
Found this for DoW, hope it is useful. I don't understand much of this stuff tbh.
------
Warhammer 40,000: Dawn of War uses the GameSpy NAT negotiation system to
* GameSpy can require the following ports to be opened:
UDP 6500
TCP 6667
UDP 27900
UDP 27901
TCP 28910
TCP 29900
TCP 29901
UDP 29910
TCP 29920
Warhammer 40,000: Dawn of War uses the following port to host games and
accept connections:
UDP 6112
------
Hope they can fix it up so you're able to game dude, i know if i wasn't able to game i would prolly go insane. ^^
------
Warhammer 40,000: Dawn of War uses the GameSpy NAT negotiation system to
* GameSpy can require the following ports to be opened:
UDP 6500
TCP 6667
UDP 27900
UDP 27901
TCP 28910
TCP 29900
TCP 29901
UDP 29910
TCP 29920
Warhammer 40,000: Dawn of War uses the following port to host games and
accept connections:
UDP 6112
------
Hope they can fix it up so you're able to game dude, i know if i wasn't able to game i would prolly go insane. ^^
"My name is Ozymandias, King of Kings:
Look on my works, ye mighty, and despair!"
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.
Look on my works, ye mighty, and despair!"
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.
- esd
- Posts: 986
- Joined: Thu Sep 02, 2004 2:25 am
- Location: Somewhere
-
Contact:
DH LORE: INVASION
TCPIP/UDP Ports:
28000, 28001, 28002 - Master Server Ports; this allows the Master Server to find your game.
1031 - Join Request Port.
1048 - Join Port.
Additional Ports:
7778 - Port used to connect to the Lobby.
TCPIP/UDP Ports:
28000, 28001, 28002 - Master Server Ports; this allows the Master Server to find your game.
1031 - Join Request Port.
1048 - Join Port.
Additional Ports:
7778 - Port used to connect to the Lobby.
""I like my women like I like my coffee. In a plastic cup.""
- M.Steiner
- Posts: 6114
- Joined: Wed Sep 01, 2004 5:57 pm
- Location: UK
-
Contact:
Found this for Teamspeak: Linkie
"My name is Ozymandias, King of Kings:
Look on my works, ye mighty, and despair!"
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.
Look on my works, ye mighty, and despair!"
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.