New Damage Modeling

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New Damage Modeling

PostPosted: Sun Mar 08, 2015 2:41 am

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BlackDove
Posts: 3067
Joined: Wed Sep 01, 2004 3:22 am
Location: Denial
AWWWWWWWWWWWWWW YEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH

Bye-bye percentage based destruction. This is a big step up.

Re: New Damage Modeling

PostPosted: Sun Mar 08, 2015 2:47 am

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M.Steiner
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Definitely. I'm looking forward to the FPS module (just a few weeks!) but this was probably my highlight of the presentation. Incredibly cool and very impressive.
"My name is Ozymandias, King of Kings:
Look on my works, ye mighty, and despair!"
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.

Re: New Damage Modeling

PostPosted: Sun Mar 08, 2015 3:25 pm

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Ash
Posts: 554
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Location: Manchester, UK
Yep, saw that vid too.

Makes a lot more sense than the older damage mod state.
Also I believe they mentioned it is actually a more streamlined memory approach too.

:thumb:
Ash
The quiet one in the corner

Re: New Damage Modeling

PostPosted: Sun Mar 08, 2015 11:13 pm

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BlackDove
Posts: 3067
Joined: Wed Sep 01, 2004 3:22 am
Location: Denial
It's still not finished. It seems they want to do it entirely in the GPU, which will be the real win.

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