On another note...
Where is the hype around watch dogs, why aren't the spindoctors hard at work?
*hoping everything is still a'ight
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These are the scores these same sites gave Beyond: Two Souls in October. Which at least for me, was one of the best games I played last yearM.Steiner wrote:4/10 Videogamer
5/10 Destructoid
5/10 Edge
2.2/5 Joystiq
6/10 Eurogamer
6/10 IGN
6/10 CVG
7.2/10 Gametrailers
7.75/10 Game Informer
Suppose that doesn't come as a surprise really. I mean, you've never come across as much of a stealth lover like with the classic Thief games, Metal Gear Solid, Hitman, Chaos Theory, and more recently with Dishonored tooAnubis wrote:The game doesn't overly inspire me if I'm honest
True that. Stealth has never really been a favoured genre of mine - it's the story that sells it, nothing else. The fault of games like Dishonoured for me is always story - great mechanics don't mean a lot to me.M.Steiner wrote:Suppose that doesn't come as a surprise really. I mean, you've never come across as much of a stealth lover like with the classic Thief games, Metal Gear Solid, Hitman, Chaos Theory, and more recently with Dishonored tooAnubis wrote:The game doesn't overly inspire me if I'm honest
Speak of the devil.M.Steiner wrote:and yep, Ubi said spring so going by that we should be hearing a release date soon I would think.
Given the slowdowns with the performance when you're hitting 60fps in places it does seem like it's down to the optimization more than anything, which could be better in that case. Turning SSAA off seemed to help a little but I'll have a proper play around with the other settings tomorrow and see if any of the others will help smooth that out some more. Maybe try the 14.2 Catalyst drivers too.02:26 @SSX-MS • Played the prologue and a tiny bit of chapter 1. Will continue properly tomorrow
02:27 @Kahn • How does it compare to the older ones?
02:27 @Kahn • It's not like Assassin's Creed, is it?
02:28 @SSX-MS • Way too early to tell really as I only started it tonight, I'll have a better impression of it in a day or two I would think
02:29 @Kahn • Righto. Let us know later. I'm not sure if I can run it well at this point, but I'd like to play it down the line
02:30 @SSX-MS • The area in the prologue was very restricted but it was basically a tutorial at the same time, the area seems to have opened up a bit more in chapter 1
02:32 @SSX-MS • aye, performance has been a little strange for me. Running smooth for the most part (and hitting 60fps in some areas) though I've noticed a bit of slowdown at times like when I'm entering a new area or whatever
02:32 @SSX-MS • Will see how that goes tomorrow, might try the latest drivers they have out too
02:33 @Mechanus • Cut scenes are also a bit jumpy
02:34 @SSX-MS • yeah, infact my audio and subtitles at the start of chapter1 went out of synch with one another due to that
02:34 @Mechanus • I've made it to the Clock Tower
02:34 @SSX-MS • Hopefully that's not a frequent problem
02:35 @Mechanus • Aye, I'm hoping the same

But Stick of Truth, out Tuesday for 360, PS3, and PC, is a game marred by bugs and technical issues, and it is impossible to separate the art from the faulty product surrounding it.
couldn't get through one mid-game cut-scene without his game crashing. He had to skip it. Other PC reviewers have also reported save glitches and other bugs, and one reviewer playing on PS3 told me he couldn't load out of a boss battle. Playing Stick of Truth felt like walking through a china shop; I was constantly worried that something would break.
During the ten hours I spent playing Stick of Truth, I ran into dozens of glitches ranging from minor to major. Sometimes my main character would pop in and out of cut-scenes. Sometimes the music would randomly stop playing during boss fights. Once I loaded up an old save file and learned that my newer file—saved manually, not via an auto-save that might have been overwritten—had suddenly disappeared.
So, there are some very serious issues with the game, with gibberish tutorials, incorrect on-screen instructions, no PC options at all, and the complete lack of basics like reassigning keys or switching between mouse/keyboard and joypad. None of that is acceptable. There are also some very significant balancing issues, with combat far too simple, and a ridiculous ubiquity of power ups, potions and cash. There are stupid oversights, such as there being no “sell all” button for the literally thousands of pieces of junk that fill your inventory. Also, there’s a very annoying bug that causes many lines of dialogue to cut off midway through the final word of the sentence – nothing kills a punchline like lacking the last word.
It is at once the South Park game we’ve been waiting for since the series started 17 years ago, and a cluster of stupid mistakes and bad balancing that we’d hoped Obsidian had put behind them. If you’re willing to plough through its dull opening hours (or perhaps mainline the main story until you reach the Taco Bell content to speed that process up), and put up with the technical issues, then there’s a lot on offer here. But that’s a big “if”, and not one someone paying for the game should have to ponder.
Jesus.. What is it with Obsidian and bugs?When I ran into a save issue while playing the game, I started talking to other reviewers and journalists with access to The Stick of Truth about what they’d experienced while playing. Here’s a collected summary:
Ben Kuchera, Polygon (PC): A glitch where he was unable to unequip his bow-and-arrow, disappearing character models.
Jim Sterling, The Escapist (PC): A bug with executing a buddy command that temporarily halted progress.
Adam Rosenberg, Digital Trends (PC): Two game-breaking moments where boss fights didn’t trigger properly.
Jason Schreier, Kotaku (360): Frame hitches, animation glitches and music dropouts.
Mitch Dyer, IGN (PS3): Poor framerate.
Though there were no shortage of issues, most agreed that the bugs didn’t hamper their overall experience. That said, whenever a game has such widespread and disparate problems, it’s a worrying indicator that there might be more serious issues that appear when the game is rolled out to a larger audience.
This makes me very excited to readTheoroshia wrote:The new South Park game is the reason I haven't been on EvE in days. It's like an episode of South Park that lasts for days.
Please send help.
9/10 would recommend at a party.
This is exactly why the game only gets a 6 from me, especially considering the outrageous gpu demandsM.Steiner wrote: Finished Thief last night.
Just over 18hrs on master difficulty including all of the side quests. Would probably give it a 7/10 which I don't think is too bad really. Not amazing, and not a patch on Dishonored but still very glad I bought it at the price I did.
Will be starting South Park later!