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AoC --- PVP Evolved - Drastic Enhancements Coming!

Here is some news involving upcoming changes to the PvP system on AoC from their website:

Did you know that the majority of Age of Conan players is playing on servers flagged for player vs. player activities? We do, and this month we are about to introduce a slew of drastic improvements that will breathe new life into this important gameplay feature!

Following the launch of Age of Conan we sat down immediately and started fleshing out some ideas for what we wanted to do with the PvP (player vs. player) features in the game, and now we are ready to reveal it to you. All of these changes, additions and improvements are expected to hit within the end of June or very early July.

Here are some of the exciting things you will see pop into the game any day now.

PvP consequences – the fugitive system

No longer will evil misdeeds go unpunished. Of course, Hyboria is ruthless and barbaric so don’t expect anyone to deal out justice just because someone smacks you about with a very heavy axe, but some justice is actually now being introduced to the world.

This is where the fugitive system comes in, presented in a set of colors defining your fugitive status – from blue to orange and eventually the deadly red.

Everyone is by default classified as “blue”, but your actions as a player killer will affect your fugitive rating. If you kill someone way under your level, you will notice that you will very quickly move to red. So will actions such as killing someone repeatedly, or other general unfairness. The more serious the crime, the quicker you rise in fugitive.

Obtaining red status will be quite painful to you. This means that other players can kill you without rising in fugitive level, and if they manage to kill you while you have red fugitive you will actually drop one of your better items and gold that they can loot!

Of course, turning red will be a double-edged sword. Sure, it will get you a lot of attention and many will probably see you as a danger to be avoided. But at the same time, people will hunt you down for your items and your gold so be very, very careful!

PvP levels, ranks and PvP gear enabled

Now it is very important that we underline the fact that the fugitive system is not meant to punish player killing. It is only meant to punish unfair player-killing. Player killing in general is a central part of Age of Conan, so we also want to reward you for it!

That's why we are now activating PvP levels. Soon you will be able to gain PvP levels by simply engaging in such activities, and there will be 10 such PvP levels in total.

However, that's not all. Once you have reached the 10th PvP level you will be able to earn special PvP ranks beyond that. These are very hard to acquire, and you will lose ranks if you get defeated so it's a constant battle to keep you rank up. And you will want to both gain PvP levels and keep your PvP rank up, as this will give you very exclusive benefits.

That's because we will be introducing PvP specific gear in this update. You will be able to seek out a special vendor that sells this gear, and if you can afford it and you have the required PvP level (or PvP rank for some higher level items), then you can buy it!

PvP gear will come in all shapes and sizes. Some will be class and race specific, while some will be usable by everyone. Below you can take a look at some of the gear that we have available in our internal builds right now. Of course, a lot more will be available!

General fixes and improvements to PvP

Of course, improving PvP in Age of Conan is not only about introducing such high-profile features and content. It's also about making various small changes, fixes, improvements and additions needed to make it a more enjoyable experience for everyone.

We will be doing various fine-tuning, and the patch notes for this update will of course contain the specifics. But let's take a look at some of the changes that we are making.

First off, we are introducing a dueling functionality. This allows players to duel each other, both on PvP and PvE servers, without any serious repercussions. It also allows players on PvE servers to engage in PvP without having to go into the PvP mini-games, allowing them to test their grit (or solve an argument) against each other directly!

We are also doing major changes to the way damage is handled in PvP (without going into any more specific details right now), and we are also making it so that you can not attack members of your own guild (now you can duel instead, of course).

Other changes you will observe are for instance improvements to the "charge" ability that all soldier classes have. If you charge someone you will stun them, making it much more useful. Casters will also see major improvements, so keep your eyes out for more news!

Age of Conan Group Website Now Online

I am pleased to announce the Age of Conan group website is now online and can be found via our front page.

Like with our previous group site (TR), the new AoC site is just a small one which can be used for displaying general Age of Conan news as well as any group specific news we might have to share with the rest of the SSX community. The site also has a joining page which explains who we are, what we're about & how to join us, and a gallery which would be great for displaying activities the group has been up to. Overall serving as a good place to link people to if they want to know more about us, or to stumble upon from elsewhere.

[Also as previously stated by Anny, we are currently represented across 3 servers: Doomsayer (US/PvP), Thog (US/PvE) & Wildsoul (EU/PvP)]

Hope everyone likes the site, if anyone has any problems just yell. - Happy gaming!

SSX Presence in Age of Conan

The SSX has taken up residence in the recently released MMO Age of Conan. We are currently represented across three servers: Doomsayer(PVP), Thog(PVE), and Wildsoul(PVP).

We have now setup a group forum for discussion of the game and our guilds, which can be found here. Feel free to join the discussion about the game, pass on information about your Characters and/or what Server you are currently playing on, or leave comments.

We would welcome anyone wishing to join us on any of our three servers, and encourage any who may be interested to drop into the group forum.

Final Fantasy XI Group Returns

Back from the realms of inactivity, a few of us have decided to dust off our copies of Final Fantasy XI again and reactivate the linkshell.

You'll find us running around Asura re-acquainting ourselves with the game and dipping into the new Wings of the Goddess expansion pack which makes the game much more casual friendly and provides the opportunity to avoid those ever frustrating Group Waiting times for the higher levels.

If you want to come back to the game, or even start it fresh, you're welcome to join us. Drop by the Group Forum and let us know and we will sort you out with a World Pass and a linkpearl.

Signature Images Trial on Forum Underway

We are pleased to announce that thanks to the hard work of our own Fahd the long awaited Signature Image modification for the forums has now been completed, and as such we are beginning a trial period to try out this new change.

An Announcement regarding the modification has been posted in the Members forum, the link to which can be found below, which gives details about the mod itself, the restrictions placed upon signature images, and other points of note. It is advised that anyone wishing to make use of the modification read this thread first.

Signature Images Trial Announcement Thread

We hope that this trial will prove to be a successful one for everyone.


That's right, MGT have just released Dark Horizons Lore: Invasion for free!

To celebrate this (and Christmas!) we're having an event on Saturday December 22nd at 1900 EST/Midnight GMT and then the next day we're going to completely wipe the statistical database!

That's right, all pilot, squad and faction stats, all map ownerships, they're going to be reset - time for a fresh chance to carve your name onto the database top ten!

This is far from the end for Lore...

Forum Registration Problems

It has today been brought to our attention, thanks to Inquisitor, that registration on our forums seems to be broken currently - whether this is due to a conflict with a modification we recently installed or some other issue is not currently known.

SSX-Killjoy has kindly volunteered to look at the issue as soon as he can, so our thanks go to him in advance for this. A reply will be posted in this thread when he has had a chance to look at the problem to keep you all updated.

For now, we are aware of the problem and we'll be resolving it as quickly as we can. If you know anyone who wants to register or has had problems registering in the past few days then please pass on our apologies and ask them to hold off for a few days until we get things back to normal. We're sorry for any inconvenience this may cause.

Update: This issue has now been resolved, thank you for your patience.

Priority Mission from General Darkstarr (End of Beta Event)

A priority one mission has been issued to all AFS soldiers by General Darkstarr. Bane activity has increased, General British is missing and, we fear, he may be working for them. It will be brutal, and many of you will die, but this is what you trained for Troops. Be sure to have lots of ammo and trauma kits on hand.

We deploy this evening at 19:00 hours BST (EU) / 22:00 hours CST (US).

Operation 0: Fair Trade

It's Feedback Friday and today General British talks about the upcoming content package "Operation 0: Fair Trade". This will be the first "Operations" update that should be ready around the launch of the game. Future Operation updates are planned to be released every few months as well as patches between them which will implement other changes, content and fixes.

Operation 0: Fair Trade will introduce a new feature to the game, Military Surplus. These Military Surplus outposts will allow players to buy and sell items in a fully-browsable store which should eventually support auctioning as well as consignment based buying and selling.

Elder Game plans revealed

Tabula Rasa Lead Developer Paul Sage has today announced some very exciting news on what the developers have planned for the games endgame content.

The features mentioned in the sneak peek include; Personal Armour Units (Available at level 40, think AFS Mechs), Command Opportunity (Command, teach & outfit your own squad of NPCs), Flashpoints (Require multiple squads to conquer) and finally Clan Warfare (Selectable clan buffs, clan controllable control points with bonuses, Capture the flag & hold the location type zones. - These are just a few of the features they are working on!

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