news archive

Merry Christmas to All!

Well, it's Christmas Eve and Christmas is finally upon us. There isn't really much to say other than have a very Merry Christmas and a Happy New Year, all of you.


Patch Notes #123 & #124

Items:

- Heavy-Combateye 3 is now obtainable ingame

- Willpower LoM pill now looks like other INT based LoM's

- Fixed Drone-Combateye 2's TL to proper 41, Was TL14

Weapons:

- Removed All new Shotgun Rares from Smugglers & changed current ones to Milky Rens

- Fixed A&W 'Burning Air' Plasma Wave Shot sound from Gatlin to Plasma Wave

- Slightly Reduced Healing Light Damage

- Slightly Reduced Juggernaut Crossbow Pistol Damage

- Turned all CopBot Rifles into Broken Implants

- Test Vendor Drones are now Milky Rens

- added Weapon sounds for the new weapon-group (still not researchable, but patched)

NPC:

- Herbal Mission Plants no longer moveable.

- Intrusion Countermeasure Daemon v1.1.1's Range, & Damage has been halved

- Intrusion Countermeasure Daemon v2.2.2's Range has been halved

Scripts:

- Black Dragon, Tsunami & Pheonix HackNet Databases fixed

Hacknet:

- Added new Hacknet-dungeons all over Neocron and DOY

- Added a Hacknet-Dungeon to Area MC5

- Added Citycom to Faction DNS

- Added data-fragments

- Added some Sounds

- Added new HackNet player models

- Added some new actors

- Accessquest added which gives access to the new secret databases that are containing some of the new rare parts. The starter NPC is Frank Ferguson and can be found outside the Hacknet.

- Added Hack boosters 1/2/3 (they work like PSI boosters)

Gameworld:

- Added more guards in the ProtoPharm HQ near the Gene Replicator

CityCom:

- TerminalInfoPolitics: Faction-Election reactivated, next election should be 2779-02-01 (NMT)

Code fixes:

- disabled display of attached weapons in HackNet

- reduced HackNet viewport hovering effect to 25%

- reduced HackNet move speed for players to 60%

- doubled HackNet player movement friction

- fixed some HackNet enemy/weapon sounds

- D3D9Drv: improved character/NPC animations on hardware with limited shader support (e.g. Geforce 3 / VS 1.1). This invalidates the geometry cache, forcing new precaching pass after the patch.

- D3D9Drv: fixed possible crash bug in mesh loader


Dawn of War Patch 1.2

After the problems brought about by Patch 1.1, for example the problem that certain people could not join any online games, I'm sure that many of you will be glad to hear that THQ has recently released Dawn of War Patch 1.2.

Those of you with 56k's you can grab the patch here.

Included in the patch are two new multiplayer maps and the usual fixes. Hopefully the issue brought about by the 1.1 patch regarding the joining of multiplayer games has been fixed, but that is unconfirmed. For those of you wishing to see the release notes, they can be found here


PayByCash - Just around the corner!

Quoted from Nidhogg (13 Dec):

"We're HOPING to get PBC for new customers up and running this week, with account upgrades coming soon(TM) after. I'll say "this is me putting my COTB to give you some information that may change so please don't kill me if Friday comes and PBC still isn't ready", but I know you'll still kill me anyway. Seriously, you have to accept that you can't have it both ways - we either give you information in advance with the risk that it might not go as planned, or we keep our mouths shut. I'm of the opinion that it's better to share. We really are trying for this week, I can't say fairer than that."


Hacknet week - new hacknet player/weapon models

KK have just released 2 rendered screenshots of 2 new hacknet models.

First one is the new models for firstperson weapons inside of hacknet, the second one is a screenshot of what the new character models will look like inside hacknet.

The player models will differ accordingly to your gender and your factionloyalty (female/male - DOY/NC/neutral)

For more information and to view the screenshots, please visit the official themeweek forum here: http://forum.neocron.com/showthread.php?p=1712676#post1712676


Transferring Neocron 1 Accounts

There have been rumors that Neocron 1 accounts can only be transferred until the end of the year. This is not correct, Neocron 1 accounts will remain transferrable for a long time.


Next TechHaven Auction Tomorrow

On Thursday the 9th of December, TechHaven will host another of its big auctions. The auction will take place in TechHaven sector3 - starting at 7pm GMT.

If you have anything you wish to sell in the auction yourself, please send an ingame mail to "TechHaven Guide - William Haska"

See ya there!


Patch 122 Notes

Please note that the content patch is coming next week, this patch consists mainly of bugfixes.

- Added check to fix large negative XP values (XP is reset to current skill level, This should effect only those who had a negative amount of xp.)

- Fixed broken apartment keys (apartment code was not changable)

- Enabled ZONE, HELP and OOC custom channels on freshly installed clients

- Improved serverside checks to prevent a hacking game exploit.

- Fixed a few serverside memory leaks.

- Fixed a few serverside issues.

- Removed temporary drone vendors.

- Drone HUD in DX 7 bug fix.

- Updated scripts for the NEXT epic run.

- Updated scripts for the wastelands missions. (Juggernaut, Herbalis, ect.)

- Known issue from last patch: The fix for the implant drop is not working correctly yet, so it is still disabled.


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